The sword is now using the texture from the atlas.
![texturepacker animation texturepacker animation](https://i.pinimg.com/originals/57/94/a0/5794a0aae59bc04d0df62618984bf6b6.jpg)
Now let’s configure our atlas.ĭata File: YourProject/Assets/Resources/TutorialAtlas_data.txt Texture File: YourProject/Assets/Resources/TutorialAtlas.pngĪlgorithm: MaxRect (Full version only) or Basic (available in the free version)Īllow Rotation: checked (Full version only) unchecked (free version) Open TexturePacker, and simply drag the textures inside. The TexturePacker Unity extension is available here:įor the first tutorial, we’ll pack textures for our scene (Assets are available in the TexturePacker Extension package under Assets/Extensions/TexturePacker/Tutorial/Art/AtlasSource). TexturePacker is available for download here: Auto generation of UV coordinates for Meshes.Supports TexturePacker features (rotation.
![texturepacker animation texturepacker animation](http://supersuraccoon.gitee.io/ssrshaderfxeditor/doc/res/FXTutorials/flipbook_frame_animation/flipbook_frame_animation_3.gif)
Why use the TexturePacker Unity Extension?
![texturepacker animation texturepacker animation](https://windows-cdn.softpedia.com/screenshots/TexturePacker_4.png)
Why you should use texture atlases in your game: Using with GUI (drawing GUI textures from Atlas, GUI Animation).Using with 3D object’s (animation, automatic UV).To get started as quick as possible, here is Video Tutorials Section (will be upgraded shortly)
#Texturepacker animation full
Both have a limited function free version in addition to the full version. There are two different versions of TexturePacker – The stand alone TexturePacker, and the TexturePacker Unity Extension.
#Texturepacker animation how to
This is a tutorial on how to use the TexturePacker extension for Unity.